As a first part business and platform, PlayStation and Sony have not avoided using AI as part of their value proposal to consumers. While the Microsoft competitor made A big show on using it for game ideas and prototypingSony focused on using AI and machine learning to Generation of frame and material usesStay wide away from the experimentation of your acclaimed software portfolio of PlayStation Worldwide Studios. But if a disclosed video is an indication, it could soon change.
In a rod reportA prognostician has pointed out the attention of a YouTube video of what seems to be an internal presentation at Sony. The video has now been withdrawn following a complaint of copyright from a company named Muso, which acts as a copyright application company that lists Sony Entertainment as one of its customers. In the video, the character of PlayStation Aloy – protagonist of the two Horizon titles – answers the questions of the characters of the players with animations, writing and artificially generated voice. The video itself is told by Sharwin Raghoebardajal, Director of software engineering at Sony Entertainment whose main responsibilities include the intersection of video game and AI technology.
At no time does Raghoebardajal indicate that it is a product which must be announced or integrated into the games. The narration indicates that this technology has been developed alongside guerrilla games as a prototype of Sony internal presentations.
The demo itself is powered using the whisper of Openai for the word to the text and GPT-4 and LLAMA 3 as a conversational brain. Sony’s emotional vocal synthesis controls the generation of discourse, while its Mockingbird technology fuels facial animation. The Aloy model is reproduced from Horizon: Forbidden West, the previous main horizon title. While the VR Horizon game, Call of the Mountain, allowed players to speak with Aloy while they lived in another character, this demo assumes a more dissociated role even if the forbidden West player would control Aloy.
In games, Aloy is expressed by Ashley Burch, a better -known union player outside video games for his role in Mythic Quest but omnipresent in the field of video game voice action. We contacted the publicist from Burch, but we did not hear at the time of the publication. Sag-Aftra is still on a conditional strike on the protections against AI in vocal action, including vocal replacements.
More specifically, it is a little difficult to see the usefulness of having endless conversations with video game characters. The two horizon titles were rented for their writing and their stories on the characters reconstructing a world after the end of Runaway technology. Replacing this with AI does not seem that this would increase the player’s enjoyment as much. Perhaps Sony has more ideas on where it could take the design of video games than seen on the surface.