Studio People Can Fly phases out VR games, citing retreat in investments from platform holders

MT HANNACH
3 Min Read
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Polish video game developers can fly – known for their own titles developed as Gears of War: Judgment and BulletStor – had a small but notable publication of virtual reality titles based on new and old properties. Last year, the studio turned off BulletStorm VR developed by a subsidiary called Incuve to mixed journals. But these criticisms are not what the studio quotes because it packs its VR plans, according to His last financial disclosure.

In the press release, entitled “PCF Group SA’s decision to eliminate its VR game publication activities”, People Can Fly advises that the studio management board has made an analysis of their investments in VR platforms and identified a change “consisting in a significant reduction in investments in the production of new VR games by holders of VR platforms”.

In other words, holders of platforms like PlayStation, Meta and Valve do not invest the money for the new games of their VR platforms in the amounts they had before. As such, it is no longer logical than studios like people can fly to make VR titles at the opportunity to make games for a larger flat -screen market without subsidies to mitigate the risk.

In the past year, Meta has closed the internal VR gaming studio ready for dawn, noting that VR Gaming is no longer a major priority compared to the boondoggy of several billion dollars which has become their Horizon Worlds initiative. Other VR studios, such as Sanzaru Games, achieved critical success last year with Asgard’s Wrath II, but Meta was a mother about their sales figures.

Although the virtual reality market tends to reflect and circulate, there is a lot of reason for cynicism if companies finance the current software withdraws from it. Subsidized investment as a means of creating a foundation and an audience for virtual reality as technology is developing was the only way to develop it in the long term. This becomes an untenable risk for virtual reality companies with several employees and major projects to rely solely on how the final result makes the market, because the public is simply not yet large enough to reimburse it in a coherent manner.

For studios like people can fly, the choice is clear. It is currently too risky to go rider alone.

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