Breylon’s immersive display is the TARDIS of monitors

MT HANNACH
4 Min Read
Disclosure: This website may contain affiliate links, which means I may earn a commission if you click on the link and make a purchase. I only recommend products or services that I personally use and believe will add value to my readers. Your support is appreciated!

At CES 2025, Brelyon showed off its latest immersive display called Ultra Reality Extend and even after seeing it in person, my brain still can’t fully comprehend a monitor that feels bigger and deeper inside than outside.

Touted as the world’s first commercial multifocal monitor, the Ultra Reality Extend merges the ease of use and simplicity of a traditional desktop display with the kind of spatial depth you can normally only get with a VR headset. Granted, the maximum simulated depth that Extend provides is only 2.5 meters, which is nowhere near as far as you’d get with devices like a Meta Quest 3S or a Apple Vision Probut given that Brelyon’s monitor requires no additional equipment (apart from a connected PC), the effect is truly impressive. And it’s also much easier to use, all you have to do is stand in front of it and the monitor will do the rest, leading to much less eye strain or potential nausea that many people experience with glasses Modern RVs.

A diagram showing how Brelyon's immersive monitor creates virtual layers with different depths. A diagram showing how Brelyon's immersive monitor creates virtual layers with different depths.

Brélyon

This allows the monitor to defy its dimensions, because even though it is much bulkier than a typical screen, the view inside is absolutely monstrous. Starting with a 30-inch frame, the Ultra Reality Extend offers a virtual display equivalent to a 122-inch curved screen. Meanwhile, its 4K/60Hz resolution uses 1 bit of monocular to deliver spatial content that appears closer to 8K with elements in the scene able to look closer or further away depending on the situation.

When I watched a game clip of Spidermanthe trees and streetlights flashing past my face seemed so real that I began to flinch unconsciously. Then, in other scenes, Brelyon’s monitor was able to separate different layers of the content to make the snow in the foreground blurry as it crossed the screen while the characters in the distance remained in focus. It’s kind of strange because the effect is visceral in a way that games and movies on flat screens just can’t match.

Share This Article
Leave a Comment

Leave a Reply

Your email address will not be published. Required fields are marked *