Capcom testing generative AI to manage “tens of thousands of ideas”

MT HANNACH
3 Min Read
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The Osaka-based game developer and publisher, known worldwide for games like Monster Hunter and Street Fighter, has one of the strongest game portfolios of this generation. Between titles like Resident Evil: Village and Dragon’s Dogma 2, Capcom releases a number of great titles every year. Now, the company says, it’s starting to use generative AI to help it navigate some of the development hurdles.

In an interview with Google Cloud Japan and translated by Automat mediaCapcom CTO Kazuki Abe explains how Capcom uses generative AI not for gameplay, stories, or character design, but to generate ideas. Abe explains that everything put into a video game needs to be researched and meticulously thought out.

One example Abe uses is putting a TV in your game, a coincidental thing that most players wouldn’t notice. But artists can’t just copy the design or branding of an existing TV and put it into the game without clashing with its actual creator. Abe says a new design and logo needs to be thought of from scratch, which is how generative AI helps the developer by not getting bogged down in incidental things that are still noticed.

Abe describes this as “one of thousands” of ideas needed for game development: by using AI to produce simple solutions, developers can spend less time on these individual decisions. Specifically, Capcom uses a Gemini AI model that receives all kinds of details and information about the game to generate internally consistent ideas. This television problem, for example, probably wouldn’t arise during their samurai-era series Onimusha.

Capcom’s next big release, Monster Hunter Wilds, will hit stores in late February. The developer also announced new games in the Okami and Onimusha series.

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