What started as a quixotic attempt to compete with Valve’s Steam in 2018 has now become a little less quixotic because Epic publishes its “Review yearFor 2024, with figures that show a marked improvement compared to previous years. The market is still far from being Steam figures, but is no longer left in the cold despite relatively diminutive market sharing.
In terms of good news, Epic says that the store has reached 295 million users on PC and nearly 900 million multiplatform accounts when they include things like other devices that play Fortnite (mobile, console, etc.) . This represents growth of around 100 million compared to the previous year, with a monthly average user rate of 67 million. Epic says that this is an increase of 6% compared to 2023, but they refused to provide a MAU for the entire 2023, focusing rather in December.
In fewer good news comparing yearsEpic revenues for third -party game sales on PC increased from $ 310 million to $ 255 million, a massive drop from 18% from one year to the next. Considering that it is the bread and butter of online stores and largely where they earn their money, mathematics only assume that the increase in users being mainly for the own Epic games. Total turnover from $ 950 million to $ 1.09 billion, while third -party income somehow fell in case.
In terms of spending and engagement of the players, the three main titles are all free: Hoyoverse Impact claims first place, followed by the own Epic rocket league, then Hoyoverse again with Honkai Star Rail. The first paid game on the list is Grand Theft Auto V, the most profitable piece of all time.
In the near future, Epic plans to improve their mobile applications, which is the result of an in progress war that the publisher has faced Google and Apple. The PC client will finally add features such as vocal chat, textual cat, off -play invitations and preload.
Although the figures can be interpreted in both cases depending on the place where you decide to concentrate, the drop in third -party income is absolutely a source of concern. It is likely that individual games on Steam or First-Partis stores on consoles are more made in 2024 than all Third-party income from EPIC in full. Unless this trend is reversed, it is difficult to see Epic continue to sell third -party matches when the large and vast majority of their revenues come from their own titles like Fortnite, Rocket League and Fall Guys.