‘FBC: Firebreak’ first look: Left 4 Dead but with Remedy’s silly, surreal touch

MT HANNACH
10 Min Read
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There is something really exciting FBC: FirebreakRemedy’s taken on cooperative, online shooters in the first person. I tried to locate a specific Wow Factor since his participation in the demonstration led by the game developer last week, but I concluded that it is a combination of several cool features mixing perfectly. FBC: Firebreak Take place in the sterile headquarters of the Federal Control Bureau and it presents the dark surrealism of the Remedy brand, but it is also imbued with a good dose of stupidity and mechanical depth. The result looks like a modern Left for dead In the best possible way, just with a whistle instead of zombies and three players instead of four.

Left 3 deadAnyone?

FBC: Firebreak takes place six years after the end of Control. The oldest house, which was the siege of power for the FBC, was sealed with the whistle inside, and it is now time to eradicate the invasion and lift the locking. The agency sends to the Firebreak team, a unit made up of government volunteers without additional combat training and little hope of going alive. As a member of Firebreak, you have given special equipment, tapped on your back and locked up inside the head office with the whistle and each unhappy employee that he is infested. Good luck.

The game is broken down by Jobs, which are essentially tailor -made missions in specific regions of the oldest house. All jobs have three areas, but otherwise each has a unique objective, crisis and environment. After selecting a job, you can personalize your execution by defining the threat level and the level of clearance – the threat level determines the combat difficulty and the number of awards to be won, while the level of clearance defines the number of areas that you must erase and the type of rewards.

“I will say that we have more than three levels of clearance, and you enter into fairly interesting stuff later, like corrupt objects that appear during work,” said game director Mike Kayatta.

FBC: Firebreak
Entertainment remedy

Before the start of the match, each player selected one of the three crisis kits, charges designed with specific to mind styles. The crisis kits are delivered with a tool and an element each. The jump kit is based on electricity and it has the electro-kinectic load impactor, a type of portable device with a conductive metal plate at the end, capable of slamming in enemies or propeling yourself into the air. He also has the Boombox, which plays music to attract enemies before exploding. The fixed kit gives you a large key that is capable of repairing machines and whistling, and it also includes a turret that you must strike with the key to assemble. The splash kit is for all water panels – it presents the fluid injector exploited by crank, an industrial water barrel which can extinguish fires and dip enemies so that they are initiated for additional damage, as well as a humidifier, which spans healing water in a large area.

“A good way to look at all of this is that you will combine the threat level and the level of clearance and the type of work you want to play to create your own charge, your own experience, exactly the session you are looking for with the group with which you play this night,” said Kayatta.

Firebreak team members have their own research benefits or improve locations. You buy advantages with a currency won during the work, and the stack of upgrades of the same type reinforces their effect. Equip three advantages of the same type also gives this capacity to nearby teammates.

FBC: Firebreak
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“For example, an advantage could give you the functionality that each missed ball has a chance to return to your clip, or the possibility of turning off by jumping from top to bottom, which is of course,” said community director Julius Fondem. “If you equip only one advantage, you get its effect. Simple, simple. If you equip two of the same type, you get a stronger version of this advantage. And if you equip three of the same type advantage

Killing whistles is all good and dandy, but the collection of currencies is a major objective of each race in FBC: FirebreakAlso. The currency is used to buy new equipment and cosmetics as well as advantages. It doesn’t matter if you really escape living work, you are rewarded with XP and skills for the equipment you have used. You can only earn money by finding it in the environment and successfully escaping (and your life).

“Eventually, Breeze is a matter of efficiency, “said Fondem.” You cannot fail objectives, but the more you spend more and more, the more the whistles will appear to stop you, increasing the chances that your crew dies at work. This means that the longer you spend to explore the currency, the more risks invite you, the more it will become difficult to return to the headquarters in one room. »»

Speaking of motto – remedy promises that he will not charge the critical content after the launch.

“We want to keep all our united players, which means that all the playable post-launch content, such as Jobs, will be free for all those who have the game,” said Fondem. “We will support the game by also offering paid cosmetic content.”

The work that remedy has shown in the media conference (and presented in Future Games Show Spring Showcase) was chase paper, a mission full of flying yellow sticky notes, sticky note monsters and a sticky note as a final boss. It takes place in a classic FBC office space, concrete walls and a blood orange carpet, and the players must eradicate the thug, multiply sticky notes as well as the precipitated whistle. The small squares of paper swirling in the air and cling to the player’s face, sometimes covering the screen, in the middle of the explosions, flickering lights and showers of balls. At one point, a player puts a piggy bank in his melee weapon and breaking it on the whistling, shouting: “Stay back, Piggy goes out!” It activates an AOE wind effect on nearby enemies. There are environmental factors with which a waste and a range of weapons to deploy – hunting rifles, machine guns, rifles, pistols, water cannons, turrets, grenades, electrified impact devices, boomoxes – and overall, paper prosecution seems to be a good time.

FBC: Firebreak
Entertainment remedy

It took a lot of iteration to get to this point. And as it turns out, FBC: Firebreak is not limited to three players only to differentiate themselves from a slightly similar 16 -year -old match with a four in its title.

“The reason we made teams to three players, really, it was like an organic development of development,” said Kayatta. “We actually started to test with four players. I think it didn’t feel so well. It was a little more difficult to understand where people were. This is something that is, like, not necessary but really useful in this game. And it was just like, with all the chaos and all the fun systems that go out, three felt just over time.

FBC: Firebreak should go out this summer, and he heads towards PlayStation 5, Xbox Series X / S and PC via Steam And Epic game storeIn addition, it will be available on the day one on Game Pass and PlayStation Plus. It will take care of the cross game. The remedy aims for a “lower” PC specifications requirement and optimize the game for Steam Deck. Always, FBC: Firebreak Will be shipped with full support for the tracing of the rays, DLSS 4 with the multi-frame generation and the NVIDIA reflex capabilities.

This article originally appeared on engadget on https://www.engadget.com/gaming/fbc-firebreak-first-look-left-4-dead-but-with-remedys-silly-suro-surch-214657219.html?src=RSSSS

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