Blizzard released its year-end review report this week, in which it revealed details about how players engaged with its titles in 2024. To that end, it revealed several statistics about player achievements in its various games, including World of Warcraft, Diablo and Surveillance. According to the studio, players have invested approximately 8.34 billion hours in its games total, or approximately 952,000 years.
Some stats are a little silly, like the one revealing that Overwatch 2 players have spent over 203 years on the game’s new shock maps, or that Diablo IV has seen 480 million player deaths. The studio also reveals more sober stats, like the aforementioned playtime, as well as the $12.3 million it donated to the Breast Cancer Research Foundation from profits from the sale of the “Pink Mercy” skin in Overwatch 2.
Given how difficult this year has been for live titles, it’s notable that Blizzard maintains a consistent interest in its own live games. 2024 saw closure announcements for titles such as Concord, XDefiant, Foamstars and Suicide Squad: Kill the Justice League. But Blizzard’s titles seem to maintain enough consistent player attention to post such high stats.
Blizzard President Johanna Faries said in a statement: “2024 was also a big year for Blizzard releases, including World of Warcraft’s multi-expansion story arc, the Worldsoul Saga, with the launch of The War Within, followed by a truly incredible anniversary celebration that covered the entire Warcraft universe, including WoW Modern and Classic, Hearthstone and Warcraft Rumble… Earlier this year we Were excited to bring Blizzard games back to mainland China in partnership with NetEase. We are thrilled to be able to serve our players in China again and welcome so many people to World of Warcraft and Hearthstone to the region again.